Halo Infinite Gets a Hotfix for Big Team Battle 12 Player Matchmaking

Having trouble connecting to a large game of Halo Infinite multiplayer with a bunch of friends in the game’s 12-person-per-side Big Team Battle mode? Hopefully, that will soon be a thing of the past: developer 343 not only says it is aware, but believes it has “a solution to the core problem” and will release a special hotfix for it. “It’s a little early to give an ETA, but know that our goal is to get this out as soon as possible,” the developers wrote in an official blog post. I hope it’s not too far and we’ll share an update as soon as we have a release date in sight (once we clear ‘cert’ we’ll be ready to ship).”

Halo Infinite is the best thing that happened to me and my gaming buddies in years. It doesn’t matter how many people are down, it doesn’t matter if they’re on PC or console, and it won’t cost a dime – the game’s free cross-platform Big Team Battle multiplayer mode lets you all of them of us diving into an epic game of plasma explosions, grappling hooks, nail-biting gunfights and vehicular chaos.

Theoretically anyway. Usually we twirl our thumbs, waiting for a match to load, only for Microsoft’s servers to spontaneously disconnect (or even ban) a few members of our fireteam because the matchmaking service doesn’t seem to connect the dots – and do so over and over again until we are magically lucky. Last night we finally made one of our friends the fire chief and And last but not least got six of us together in matches but even then the servers split some of us with randos instead of friends. Strangely enough, when one of us retired for the evening, another player didn’t get into the game. When we stopped in solidarity, our fireteam leader was suspended.

Can’t wait for this to be fixed! Most of my group’s favorite multiplayer games require exactly 3, 4, or 6 players to run properly, so Halo was a breath of fresh air.

343 says it also plans to release a second patch in mid-February that should, among other things, address “some issues with cheating cases” and potentially “ranked experience wonkiness.”

Halo Infinite has already added some additional multiplayer playlists for four-player fireteams; I hope that once the Big Team Battle bugs are fixed, we can also get some more variety in 12 player games.