In India PUBG has a huge fan base amongst online game players. According to a report, India has 30 milion active players monthly and around 13 million daily active players.
Recently, after a outrage on TikTok vs Youtube and China-India border faceoff, Sonam Wangchuck a famous Engineer, innovator from Laddakh (3 Idiots movie was inspired by him) called to boycott Chinese products. After the statement many people are confused for PUBG, wether it is a Chinese product or not.
Now it’s time to take a look at PUBG, it’s origin and how it becomes one of the most popular and most earning game of all times.
PUBG was developed and published by PUBG corporation which is a daughter company of video game company Bluehole Studio which is situated in South Korea. It is inspired by a japanese movie named Battle Royal in 2000s.
It’s design and concept was led by Brenden Greene also known as ‘PlayerUnknown’ name on social platform, he had previously developed ARMA 2 mod DayZ: Battle Royal. Brenden Greene led Bluehole as creative director since PUBG was launched.
Coming on to PUBG mobile, in early 2017 PUBG Corporation announced a deal with Tencent Games, a Chinese publisher with stakes in big companies like Activision, Ubisoft, and EA. Tencent Games would publish and port PUBG for mobile phones with help from LightSpeed & Quantum Studio, an internal developer division.
Hence when a player starts the PUBG mobile game, the players first see the Tencent Logo and then the PUBG Corporation logo. Tencent Games also bought a 10% stake in Bluehole, in mid-2018. It is reported that the Tencent Games earned 1.3$ billion from PUBG Mobile in 2019.